The FFBRL is into its third season now and it, I'm glad to say, at a pretty unprecedented level of involvement. All but one team (the Sphincters) is being submitted regularly and we've got good general involvement in stuff like the Re-Rate Thread.
With that being said, I know there is room for improvement and I'd like to open it up for discussion as how we can do this.
As some of you know, I founded another fantasy football comp back in 2001 called the ASRL. While I've since left that competition due to it going down a route I couldn't 100% support, several members (Wizardman, Dutchy, Bazal etc) are still involved. I've recently applied to rejoin as a humble coach.
One thing that the ASRL did well was better simulate the strategy required to build a successful club. You had juniors, you wrangled contracts, and you balanced your salary cap. This, in turn, promoted creative trading. You traded out a tiring star to secure a cheaper guy who would mature for you.
While I'm not advocating a switch to the ASRL model (it's a good model, but entirely too time consuming), I'd like to run a few ideas by people.
1). Introducing a salary cap. All players would have their salary pegged on their rating. A 6/6 would be cheap. A 10/9 would eat up a chunk of your cap.
2). Juniors. The ASRL has each club controlling a second 'youth' club made up of players below a certain rating. This is not only a good way to secure young talent, but also means you'll have players rising and falling in form that you can call up when injuries strike. Additionally, guys outside of your Top 17 can get game time to improve their own form. While this means a bit more work (submitting a second set of orders) it is a popular system as it lets you store some 5/5 players in the hopes they'll improve. At the end of the year, you can opt to protect a few of them and the rest go into contract bidding.
3). Contracts. The ASRL employs a system of contracts - where you have a certain number of 'years' to spend. You can put a guy on 5 years, for example, and his salary remains the same during that time. When his contract expires, you can extend it (at your own expense) or release him into the draft pool.
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I'm not saying I want any or all of the above. I'm just putting them out there. Would the added work for both coaches and myself be worth it in terms of the enjoyment it would bring to the game?
Improving the FFBRL
With that being said, I know there is room for improvement and I'd like to open it up for discussion as how we can do this.
As some of you know, I founded another fantasy football comp back in 2001 called the ASRL. While I've since left that competition due to it going down a route I couldn't 100% support, several members (Wizardman, Dutchy, Bazal etc) are still involved. I've recently applied to rejoin as a humble coach.
One thing that the ASRL did well was better simulate the strategy required to build a successful club. You had juniors, you wrangled contracts, and you balanced your salary cap. This, in turn, promoted creative trading. You traded out a tiring star to secure a cheaper guy who would mature for you.
While I'm not advocating a switch to the ASRL model (it's a good model, but entirely too time consuming), I'd like to run a few ideas by people.
1). Introducing a salary cap. All players would have their salary pegged on their rating. A 6/6 would be cheap. A 10/9 would eat up a chunk of your cap.
2). Juniors. The ASRL has each club controlling a second 'youth' club made up of players below a certain rating. This is not only a good way to secure young talent, but also means you'll have players rising and falling in form that you can call up when injuries strike. Additionally, guys outside of your Top 17 can get game time to improve their own form. While this means a bit more work (submitting a second set of orders) it is a popular system as it lets you store some 5/5 players in the hopes they'll improve. At the end of the year, you can opt to protect a few of them and the rest go into contract bidding.
3). Contracts. The ASRL employs a system of contracts - where you have a certain number of 'years' to spend. You can put a guy on 5 years, for example, and his salary remains the same during that time. When his contract expires, you can extend it (at your own expense) or release him into the draft pool.
-----
I'm not saying I want any or all of the above. I'm just putting them out there. Would the added work for both coaches and myself be worth it in terms of the enjoyment it would bring to the game?
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